Olivier Gies

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Olivier Gies

Date of birth : March 27th 1981
Marital status : Single
Owner of the French driving license

e-mail : olivier.gies @ aist.enst.fr

Snail mail/phone number on request

Computer skills

Operating systems
Windows, Unix/Linux

Programming languages
C, C++, Java, méthodes UML, HTML, PHP, MySQL, JSP

Programming environments
C/C++ : Visual C++ 6.0, Dev-C++
Java : JBuilder, Eclipse
Web : DreamWeaver, Flash
DB : MySQL, Oracle, Access

Tools
Microsoft Office, Photoshop, Illustrator

Languages

French : mother tongue
English : fluent (TOEFL score : 657)
German : conversational
Japanese : medium (Japanese Proficiency Test : 3rd level)

Miscellaneous

Hobbies
Computers, webdesign, drawing, reading, movies

Music
Drummer and guitar player

Sports
Swimming

Work experience

April 2004 to
September 2004

Researcher in Multiagent Learning
DAMAS Laboratory, Laval University, Quebec, CANADA

Research internship in Artificial Intelligence (DEA IARFA degree):
  • Bibliographical study in reinforcement learning, multiagent learning, game theory
  • Analysis, design and implementation of a multiagent coordination learning algorithm: Adaptive Q-learning (Java under Eclipse and JBuilder)
  • Submitted to the special French Journal of Artificial Intelligence
July 2002 to
December 2002

Researcher engineer in Computer Vision
HIS Labs., ATR Institute International, Kyoto, JAPAN

Internship in Image Processing and Computer Vision (Telecom Paris Engineer degree):
  • Design and implementation of subimage-patches-based image matching algorithm (MatLab, C)
  • Published in Proceedings of the System Integration Workshop 2002, Kobe, JAPAN
July 2001

Web-content assistant
General Media, Paris, FRANCE

Assistant to the webcontent manager:
  • Product look-up, sorting and database updating
  • Wrote the correspondant buy guides

Education

2003 - 2004

DEA IARFA (equivalent to an M.Sc. in Artificial Intelligence)
LIP6, Pierre-et-Marie-Curie University (Paris VI), FRANCE

Graduated in 2004 with great honors (finished 4th on 56 students)
Courses taken:
  • Computational learning and neural networks, tools and methods for image processing, knowledge representation and processing, introduction to machine learning, discovery and creativity, design of mutliagent system and cognitive sciences
  • Specialization in Artificial Life : evolutionary approaches, multiagent systems, animats
2000 - 2003

Graduated Computer Science Engineer in 2003
Ecole Nationale Supérieure des Télécommunications, Paris, FRANCE

Telecom Paris (ENST) is one of the top French Engineering Schools Courses taken :
  • Software engineering, object-oriented programming and web architectures
  • Image analysis and processing, Computer Vision
  • Artificial Intelligence, Collective Intelligence, Reasoning Models, Human-Machine Interfaces, Virtual Reality

Achievments

January 2004 to
March 2004

Implementation of a bio-inspired reactive model
DEA IARFA : project for the Animat course (2 students)

Analysis and implementation of Tolman's (1939) reactive sowbug model, based on the article Implementing Tolman's Schematic Sowbug (Yoichiro Endo, 2001)
  • Bibliographical study of Purposive Behaviorism
  • Java implementation with JBuilder
January 2004 to
March 2004

Genetic Programming-based search of heuristics for Tetris DEA IARFA : Project for the Evolutionary Algorithms course (1 student)

Study, analysis and implementation of a genetic programing system applied to the Tetris game
  • Tetris game reformulation in the framework of Genetic Programming (John Koza)
  • Use of the Evolutionary Computation for Java API (ECJ)
July 2003 to
September 2003

Implementation of a Morphogenesis system
Télécom Paris : Software Engineering project (1 student)

Programming of the reaction-diffusion model described in the article The Chemical Basis of Morphogenesis (Alan Turing, 1952)
  • Bibliographical study of reaction-diffusion based morphogenesis
  • Object-oriented design and programming (C++ with Visual C++ 6.0)
  • Graphical user interface with Qt API, graphics rendering with SDL
April 2003 to
June 2003

On-line adaptation of Avalon Hill's Diplomacy game
Télécom Paris : Web Programming project (5 students)

Development of a web version of the game Diplomacy
  • Design and programming of the dynamical interfaces under PHP/MySQL
  • Webdesign under Macromedia DreamWeaver MX, Adobe Photoshop 6, Adobe Illustrator 10
January 2003 to
March 2003

Production of a video game prototype : Tupper Wars
Télécom Paris : Object-Oriented Programming project (4 students)

Multiplayer Client-Server architecture, real-time 3D rendering, running under Windows, Linux and MacOS X :
  • Game design and software architecture modelling
  • Object-Oriented Programming (C & C++)
  • Use of OpenGL API, SDL, SDL_Net and FreeType libraries
  • Use of Savannah.org Concurrent Version System (CVS)
January 2002 to
March 2002

Programming of Genetic Algorithms
Télécom Paris : Project for the Distributed Artificial Intelligence course (2 students)

Development of a software illustrating the emergence of genetically-coded movement behaviour inside an heterogeneous population, under vital resources repartition constraints in the environment.
  • Practice of Genetic Algorithms
  • BlitzBasic programming
January 2002 to
March 2002

Development of an on-line booking website
Télécom Paris : Project for the Object-Oriented Engineering course (2 students)

Design and programming of the website :
  • Analyse des besoins, étude et conception de l'architecture du site
  • Framework d'applications Apache Struts en JSP, interfacé sur base de données MySQL
September 2001 to
December 2001

Development of an Internet chat software
Télécom Paris : Project for the Network Programming course (2 students)

IRC-like chat software development in Java :
  • Client-server architecture, Java/Swing GUI
September 2000 to
December 2000

Programming of a realistic mountains rendenring algorithm
Télécom Paris : Graphics programming project (1 student)

Design and programming of a software application generating and rendering realistic mountains 3D meshes, based on a recursive fractal algorithm :
  • 3D graphics programming in C (proprietary API)

Miscellaneous

2001 - 2002

Administrator of the student-run association FormaCOM

Member of the FormaCOM team, managing professional training sessions lead by Télécom Paris students for external private customers (education institutions, private companies, etc.) :
  • Contract negociation and training sessions follow-up, in collaboration with student trainers and customers